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This user has reviewed 57 games. Awesome! You can edit your reviews directly on game pages.
Songbringer

Pixelated Low Effort Slop

Songbringer is a low effort Adventure game with terrible pixelated art style and little substance. Everything is low effort - art, pixel density, models, colours, combat, enemies. What it does right is its controller support. That is top notch. You can customize any button for any key, and you can select controller layouts of Xbox, Steam Controller etc. So, if you have a controller with YX-BA, the game will display XY-AB on the screen if you selected Xbox Controller layout. This is a nice touch, since I dislike YX-BA scheme of Nintendo Switch, but I bought the controller because it was cheap, well made, and the PC recognizes it as an 360 Xbox Controller for just the friction of the original's price. Now back to the game. There really isn't much to say. What is with all these award nominations and stuff, what happened there, I just don't see any sort of deserved praise it gets in the game. Not recommended.

The Lion's Song

It's Just A Slideshow With Text

This is not a PC game. This is a slideshow sneaked in as PC game. Not recommended.

The Painscreek Killings

Walk Simulator In A Ghost Town

How convenient is for developers to make first person Puzzle game, in an abandoned town, where we have to look for clues, and solve the murder. There is no need for them to create NPCs, to pay for voice actors, to pay writers for dialogue, no money wasted on animations, nothing. How exciting it is to be the only moving person in an abandoned small town of Painscreek. All you have to do is look for keys, look for letters, look for photos, look for weapons, look for trails, look for flashlight. How original. And when I took a flashlight, another flashlight respawned on the exact same spot, on a cupboard. When I wanted to take it once more the game told me I already have one. How good. Good guys developers. They told me that I already have one, so why would I need another that spawned in front of me? The game crashed after 12 minutes in-game, when I tried to fiddle with an interactive item, which was a cupboard, but protected with 4 digit keys. Now, imagine if the game had NPCs, weapons, and more interaction, I bet it would not be able to remain stable. Environmental graphics and art style look good, for example stone wall textures, road textures, sky textures, but textures for the objects, such as cars, remind me of game like Soviet car simulator or something. The kind of games made by drunk developers. Not recommended.

The Sexy Brutale

Not Sexy

Some boring "point and click" Puzzle game, just like all of them. The worst genre of games to exist, because of games like this. Developers made closing the game an entire process. It's easier to shut it down with [ALT] + [F4]. Do I recommend this game, what do you think?

Warhammer 40,000: Space Marine

Solid Game, Bad Company's Policy

This is an interesting game that is solid, but could have been much more than it is. Here we have an Action game set in the Warhammer 40,000 universe. It is a shooter with third person view. What matters the most for such title are: - combat - which is generally tight, - sound effects - which are good, and make the bullets and explosions have an impact, - weapon variety - in this case it is solid, but could have been better, and I will write more about it, - level design - which is decent in this game. Visuals are very good. It has that standard Unreal Engine 3/4 visual vibe, since it came out in 2011. It’s built in Phoenix Engine, but I mentioned UE just for comparison. Character models are well made, and they look the way they are supposed to – giga chad guys with square chins and some metal engravings in their skulls, blasting the Orks. Orkish and Chaos aesthetics are also spot on. They all look like just like living plastic table top figurines made by Games Workshop, but animated and filled with life. Facial expressions during cutscenes look good. The environments are mostly destroyed buildings, trenches, fortresses and towns ravaged by war. Outdoor areas and interiors have that distinctive Warhammer 40,000 architecture style with lots of stone, concrete and metal… with skulls, of course. So, now I can compliment the level design, which is linear and straight forward enough, that it never made me wander around, looking for exit or passage. I was never lost. Often level design in games like these can be overdone, thus ends up being confusing and problematic. Carried weapons feel responsive, firing is tight, aim is accurate enough, reload is responsive. There is decent number of weapons: 4 ranged types and 1 melee type, that can be carried at the same time. Ranged weapons consists of pistol, assault rifle, sniper and an explosive weapon. Then, there are grenades as well. There is no inventory system, player must swap weapons scattered through the maps. Plasma weapons suck big time. I avoided them at all costs. Waiting for plasma weapons to cool down by pressing the [R] button was never cool in video games. I look at you too, Saints Row IV. Clearly some weapons are superior to other. Voice acting is solid for all characters. Their voices and voice acting felt pleasant, convincing and natural fit for the Warhammer 40,000 setting and their character roles. Enemy type variety is good. There is never a feeling that it is lacking in challenge. Whenever the shooting starts in certain parts of the map they are placed in such a way that you never feel too relaxed, just because you are familiar with them. Enemy AI is smart. Orcs do take cover when shooting, and they do take cover when advancing be it melee or ranged. It’s so funny to see melee Orks running left and right to dodge the bullets. One thing I would like to point out: this game does not use the cheap trick to put pressure on player, and spam endless waves of enemies until player reaches an objective. You can be tactical in your battle approach, take cover and camp if needed, there is always fixed number of enemies, and once you deal with them, you can proceed. There are no scripted events either. Boss battles are exception though, but that is understandable. Now for the bad part. Whenever I run the game, it reverts its resolution and aspect settings to the default values. It is annoying to set them up every time I start to play the game. I can’t believe nobody bothered to fix that. Melee combat is clunky. Sprint is clunky as well. After I stop holding [SHIFT] to sprint, character makes 4 additional steps forward before he stops. Add to that annoying AI companions who obstruct my movement occasionally. Melee in this game is simply not satisfying. Plasma weapons are terrible. I already explained the reason why. At some levels the difficulty spikes up at ridiculous levels. They overdid some encounters with excessive amount of powerful giant melee brutes and powerful ranged enemies. They carried themselves away a bit. Healing system in this game is atrocious. There is no automatic healing after being wounded. There are no health pickups. Player is forced to perform melee “glory kills” to heal. In order to perform glory kill player must stun a big enemy, then press [E] to execute it. There is a flaw in this mechanic – player still takes damage while animation of the glory kill plays out, and health is restored by fixed amount, not the full health bar. This can lead to death, and it does so often. Sometimes when I left last enemy of the group to heal myself with glory kill, my AI companions killed it. This comes with a price. There are instances in the game where if you arrive with low health, and you face enemies at longer distance, you simply can not make it, no matter what. There is a level where you fight the mechanical turrets, as you progress through the story, and glory kills are not possible to perform, because there are no living enemies to kill. Then player must rely on “fury mechanic”, which temporarily boosts player’s damage, slows time to aim, and restores health. This game needs one additional healing method – stimpaks. On lower difficulties they should grant players three of those, and scale it to at least one on hard difficulty. Healing system alone makes the gameplay frustrating. Jetpack becomes available in certain missions. It is cool to perform death from above kills with it. While it does alter gameplay in a positive way I wish I could glide forward with [SHIFT] while in air. It is only possible to jump with it. Player can’t stop in air after jump to select landing location, like in Saints Row IV, where these features make gameplay much more fun. In the last chapter, in the final mission, there was a bug where enemies launched me off the surface of the dreadnaught with their ranged chaos spell. I fell off the map, and had to restart from the last checkpoint. They didn’t bother fixing this after all these years. The major problem with this game is developer and publisher’s attitude. From what I can tell they did not bother to fix this game, nor improve it in the remaster. In remaster simply put the fresh coat of paint, and called it a day. That is unacceptable. If this game was fixed when it comes to bugs, and had some improvements, I would rate it 4,5. Right now this is a solid 3,5. Since there is no option for half a rating, I will give it 3/5. If you decide to go for it, you can have fun for couple of hours.

1 gamers found this review helpful
Grim Dawn - Loyalist Item Pack 3

Vanity Will Be Their Doom

At this point Grim Dawn doesn’t need introduction. However, what is less know is what I will write down here. Over the years this game changed for the better or the worse, depending on the update. It peaked in 2023 with its V1.1.9.8 update, which made the game a powerhouse of the ARPG genre. With that update the game gave us lots of build variety with its dual class system. Improved a lot of previously useless items by introducing skill modifiers, damage conversion, attributes rework (all three with my suggestions in the forum) and buffs overall. A well planned build was able to clear the content on its three difficulties, and good builds were able to kill super bosses in the game. Opponents were balanced. They expanded upon existing areas in the base game with expansion releases. Two major expansions: Ashes Of Malmouth and Forgotten Gods introduced a lot of good mechanics like illusionist, which allows players to customize appearance. Crucible DLC was bad for almost a decade since release, but with V1.1.9.8 it was balanced right. THE GAME WAS FUN. That all changed in late 2023, with introduction of V1.2. This was the first step to turn the traditional ARPG game into the slops-like game, by introducing the dodge mechanic, and by adding one-slop mechanics to the bosses. Gradually they artificially ramped up the monster difficulty, just to make it harder for the sake of pandering to their most intimate circle of follower fanatics from their forums. First thing they did is they took away physical resistance from most builds, and compensated with minuscule armour upgrades. It didn’t feel like a handicap at the time. In 2026, with the introduction of Fangs Of Asternkarn expansion, V1.3 turned the game into total slops-like trash. New expansion added bosses, which mimic movements of souls-like games, with lots of telegraphed attacks and one-shot mechanics. They drastically increased physical damage dealt by monsters, especially of new monsters, just to make things harder for the sake of it, and to penalize players for the lack of previously removed physical damage resistances. They took all the fun out of once a great game. None of us who played the game since 2016 were on board with this when we bought the game. The worst part is how they handle constructive criticism and goodwill advice. They let their forum loyalists lash out at every single person who suggests a change or improvement, and they do nothing to sanction them. They encourage them to bully people, since they never ban them for their misbehaviour and breach of forum rules. They let them drag people through dirt with verbal abuse and personal insults, and then they ban the person who started a conversation, who simply had a different opinion, which is out of range of their closed echo chamber bubble. Crate Entertainment (developers who are active community members and moderators alike) turned their forums into a safe space for their cultists. This is what happens when a programmer, who was probably bullied through his childhood for being geek makes some money via selling his game, and then gets a digital god status from his cult followers. From now on I avoid everything that is made and published by this company. So should everyone, who does not approve of their community practices. The only way to play this game is V1.1.9.8, which is only available on Steam via some rollback channels, or if you obtain it by other means.

2 gamers found this review helpful
Grim Dawn - Loyalist Item Pack 2

Vanity Will Be Their Doom

At this point Grim Dawn doesn’t need introduction. However, what is less know is what I will write down here. Over the years this game changed for the better or the worse, depending on the update. It peaked in 2023 with its V1.1.9.8 update, which made the game a powerhouse of the ARPG genre. With that update the game gave us lots of build variety with its dual class system. Improved a lot of previously useless items by introducing skill modifiers, damage conversion, attributes rework (all three with my suggestions in the forum) and buffs overall. A well planned build was able to clear the content on its three difficulties, and good builds were able to kill super bosses in the game. Opponents were balanced. They expanded upon existing areas in the base game with expansion releases. Two major expansions: Ashes Of Malmouth and Forgotten Gods introduced a lot of good mechanics like illusionist, which allows players to customize appearance. Crucible DLC was bad for almost a decade since release, but with V1.1.9.8 it was balanced right. THE GAME WAS FUN. That all changed in late 2023, with introduction of V1.2. This was the first step to turn the traditional ARPG game into the slops-like game, by introducing the dodge mechanic, and by adding one-slop mechanics to the bosses. Gradually they artificially ramped up the monster difficulty, just to make it harder for the sake of pandering to their most intimate circle of follower fanatics from their forums. First thing they did is they took away physical resistance from most builds, and compensated with minuscule armour upgrades. It didn’t feel like a handicap at the time. In 2026, with the introduction of Fangs Of Asternkarn expansion, V1.3 turned the game into total slops-like trash. New expansion added bosses, which mimic movements of souls-like games, with lots of telegraphed attacks and one-shot mechanics. They drastically increased physical damage dealt by monsters, especially of new monsters, just to make things harder for the sake of it, and to penalize players for the lack of previously removed physical damage resistances. They took all the fun out of once a great game. None of us who played the game since 2016 were on board with this when we bought the game. The worst part is how they handle constructive criticism and goodwill advice. They let their forum loyalists lash out at every single person who suggests a change or improvement, and they do nothing to sanction them. They encourage them to bully people, since they never ban them for their misbehaviour and breach of forum rules. They let them drag people through dirt with verbal abuse and personal insults, and then they ban the person who started a conversation, who simply had a different opinion, which is out of range of their closed echo chamber bubble. Crate Entertainment (developers who are active community members and moderators alike) turned their forums into a safe space for their cultists. This is what happens when a programmer, who was probably bullied through his childhood for being geek makes some money via selling his game, and then gets a digital god status from his cult followers. From now on I avoid everything that is made and published by this company. So should everyone, who does not approve of their community practices. The only way to play this game is V1.1.9.8, which is only available on Steam via some rollback channels, or if you obtain it by other means.

2 gamers found this review helpful
Grim Dawn - Loyalist Item Pack 1

Vanity Will Be Their Doom

At this point Grim Dawn doesn’t need introduction. However, what is less know is what I will write down here. Over the years this game changed for the better or the worse, depending on the update. It peaked in 2023 with its V1.1.9.8 update, which made the game a powerhouse of the ARPG genre. With that update the game gave us lots of build variety with its dual class system. Improved a lot of previously useless items by introducing skill modifiers, damage conversion, attributes rework (all three with my suggestions in the forum) and buffs overall. A well planned build was able to clear the content on its three difficulties, and good builds were able to kill super bosses in the game. Opponents were balanced. They expanded upon existing areas in the base game with expansion releases. Two major expansions: Ashes Of Malmouth and Forgotten Gods introduced a lot of good mechanics like illusionist, which allows players to customize appearance. Crucible DLC was bad for almost a decade since release, but with V1.1.9.8 it was balanced right. THE GAME WAS FUN. That all changed in late 2023, with introduction of V1.2. This was the first step to turn the traditional ARPG game into the slops-like game, by introducing the dodge mechanic, and by adding one-slop mechanics to the bosses. Gradually they artificially ramped up the monster difficulty, just to make it harder for the sake of pandering to their most intimate circle of follower fanatics from their forums. First thing they did is they took away physical resistance from most builds, and compensated with minuscule armour upgrades. It didn’t feel like a handicap at the time. In 2026, with the introduction of Fangs Of Asternkarn expansion, V1.3 turned the game into total slops-like trash. New expansion added bosses, which mimic movements of souls-like games, with lots of telegraphed attacks and one-shot mechanics. They drastically increased physical damage dealt by monsters, especially of new monsters, just to make things harder for the sake of it, and to penalize players for the lack of previously removed physical damage resistances. They took all the fun out of once a great game. None of us who played the game since 2016 were on board with this when we bought the game. The worst part is how they handle constructive criticism and goodwill advice. They let their forum loyalists lash out at every single person who suggests a change or improvement, and they do nothing to sanction them. They encourage them to bully people, since they never ban them for their misbehaviour and breach of forum rules. They let them drag people through dirt with verbal abuse and personal insults, and then they ban the person who started a conversation, who simply had a different opinion, which is out of range of their closed echo chamber bubble. Crate Entertainment (developers who are active community members and moderators alike) turned their forums into a safe space for their cultists. This is what happens when a programmer, who was probably bullied through his childhood for being geek makes some money via selling his game, and then gets a digital god status from his cult followers. From now on I avoid everything that is made and published by this company. So should everyone, who does not approve of their community practices. The only way to play this game is V1.1.9.8, which is only available on Steam via some rollback channels, or if you obtain it by other means.

2 gamers found this review helpful
Grim Dawn Definitive Edition

Vanity Will Be Their Doom

At this point Grim Dawn doesn’t need introduction. However, what is less know is what I will write down here. Over the years this game changed for the better or the worse, depending on the update. It peaked in 2023 with its V1.1.9.8 update, which made the game a powerhouse of the ARPG genre. With that update the game gave us lots of build variety with its dual class system. Improved a lot of previously useless items by introducing skill modifiers, damage conversion, attributes rework (all three with my suggestions in the forum) and buffs overall. A well planned build was able to clear the content on its three difficulties, and good builds were able to kill super bosses in the game. Opponents were balanced. They expanded upon existing areas in the base game with expansion releases. Two major expansions: Ashes Of Malmouth and Forgotten Gods introduced a lot of good mechanics like illusionist, which allows players to customize appearance. Crucible DLC was bad for almost a decade since release, but with V1.1.9.8 it was balanced right. THE GAME WAS FUN. That all changed in late 2023, with introduction of V1.2. This was the first step to turn the traditional ARPG game into the slops-like game, by introducing the dodge mechanic, and by adding one-slop mechanics to the bosses. Gradually they artificially ramped up the monster difficulty, just to make it harder for the sake of pandering to their most intimate circle of follower fanatics from their forums. First thing they did is they took away physical resistance from most builds, and compensated with minuscule armour upgrades. It didn’t feel like a handicap at the time. In 2026, with the introduction of Fangs Of Asternkarn expansion, V1.3 turned the game into total slops-like trash. New expansion added bosses, which mimic movements of souls-like games, with lots of telegraphed attacks and one-shot mechanics. They drastically increased physical damage dealt by monsters, especially of new monsters, just to make things harder for the sake of it, and to penalize players for the lack of previously removed physical damage resistances. They took all the fun out of once a great game. None of us who played the game since 2016 were on board with this when we bought the game. The worst part is how they handle constructive criticism and goodwill advice. They let their forum loyalists lash out at every single person who suggests a change or improvement, and they do nothing to sanction them. They encourage them to bully people, since they never ban them for their misbehaviour and breach of forum rules. They let them drag people through dirt with verbal abuse and personal insults, and then they ban the person who started a conversation, who simply had a different opinion, which is out of range of their closed echo chamber bubble. Crate Entertainment (developers who are active community members and moderators alike) turned their forums into a safe space for their cultists. This is what happens when a programmer, who was probably bullied through his childhood for being geek makes some money via selling his game, and then gets a digital god status from his cult followers. From now on I avoid everything that is made and published by this company. So should everyone, who does not approve of their community practices. The only way to play this game is V1.1.9.8, which is only available on Steam via some rollback channels, or if you obtain it by other means.

4 gamers found this review helpful
Grim Dawn - Fangs of Asterkarn

Vanity Will Be Their Doom

At this point Grim Dawn doesn’t need introduction. However, what is less know is what I will write down here. Over the years this game changed for the better or the worse, depending on the update. It peaked in 2023 with its V1.1.9.8 update, which made the game a powerhouse of the ARPG genre. With that update the game gave us lots of build variety with its dual class system. Improved a lot of previously useless items by introducing skill modifiers, damage conversion, attributes rework (all three with my suggestions in the forum) and buffs overall. A well planned build was able to clear the content on its three difficulties, and good builds were able to kill super bosses in the game. Opponents were balanced. They expanded upon existing areas in the base game with expansion releases. Two major expansions: Ashes Of Malmouth and Forgotten Gods introduced a lot of good mechanics like illusionist, which allows players to customize appearance. Crucible DLC was bad for almost a decade since release, but with V1.1.9.8 it was balanced right. THE GAME WAS FUN. That all changed in late 2023, with introduction of V1.2. This was the first step to turn the traditional ARPG game into the slops-like game, by introducing the dodge mechanic, and by adding one-slop mechanics to the bosses. Gradually they artificially ramped up the monster difficulty, just to make it harder for the sake of pandering to their most intimate circle of follower fanatics from their forums. First thing they did is they took away physical resistance from most builds, and compensated with minuscule armour upgrades. It didn’t feel like a handicap at the time. In 2026, with the introduction of Fangs Of Asternkarn expansion, V1.3 turned the game into total slops-like trash. New expansion added bosses, which mimic movements of souls-like games, with lots of telegraphed attacks and one-shot mechanics. They drastically increased physical damage dealt by monsters, especially of new monsters, just to make things harder for the sake of it, and to penalize players for the lack of previously removed physical damage resistances. They took all the fun out of once a great game. None of us who played the game since 2016 were on board with this when we bought the game. The worst part is how they handle constructive criticism and goodwill advice. They let their forum loyalists lash out at every single person who suggests a change or improvement, and they do nothing to sanction them. They encourage them to bully people, since they never ban them for their misbehaviour and breach of forum rules. They let them drag people through dirt with verbal abuse and personal insults, and then they ban the person who started a conversation, who simply had a different opinion, which is out of range of their closed echo chamber bubble. Crate Entertainment (developers who are active community members and moderators alike) turned their forums into a safe space for their cultists. This is what happens when a programmer, who was probably bullied through his childhood for being geek makes some money via selling his game, and then gets a digital god status from his cult followers. From now on I avoid everything that is made and published by this company. So should everyone, who does not approve of their community practices. The only way to play this game is V1.1.9.8, which is only available on Steam via some rollback channels, or if you obtain it by other means.

11 gamers found this review helpful