Drop The Bombshell
Bombshell is a game that was released in peak third wave feminism, back in 2016. It features stereotypical "strong, independent woman" character, who belittles men around her, and bosses them around. I wondered if there is any connection with the developers of another game called Ion Fury, which caught the heat from the globalist leftists, activists who do not even play games, for that famous "ogay" joke (gone, but not forgotten). That studio bent the knee, then faced the real, much bigger backlash from the actual players. They then reversed their bent knee decision, but for some of us it was too late. You bend the knee to the globalist left, you get the ♥♥♥♥ out. Apparently, the only connection between these two studios is their publisher - 3D Realms. Why do I mention all of this? This protagonist, Bombshell, uses a weapon called Ion Fury in this game, that is why I made the conclusion that they are related somehow. Yes, in fact, both games feature the same protagonist - Shelly "Bombshell" Harrison. Another connection, besides the same publisher.
If we look past all of that, we see a third person game from isometric perspective. And I like that, honestly. It is an Action game, and action packed with some good music. The main menu music is pure Heavy Metal. Like, real Heavy Metal. Not Mallcore, nor Grunge, nor Rock, nor Punk, nor Alternative, nor Experimental, but Heavy Metal. Those main menu compositions are done in Power Metal and Symphonic Metal styles, and they sound great. During the in-game action, while obliterating and butchering the enemies, Djent music is played. It sounds like Meshuggah's (Djent band) compositions straight from ObZen album. I noticed that developers are big Iron Maiden fans (Heavy Metal band that players Melodic Heavy Metal), since the achievements have many references to the titles of Iron Maiden's albums and songs.
Bobmshell has prosthetic metal arm (Heavy Metal arm), and uses it to mount weapons like shotgun, minigun (called maxigun in-game, because it sounds more Heavy Metal), plasma weapons, rocket launchers, and so on. By levelling up she gains skill points, which can be used to increase her energy shield, health, improvements to dodge, and few more stats like that. Dead enemies release keys, which are the in-game currency. it is used to purchase ammunition and to upgrade weapons. Each weapon has the upgrade tree, with its own beneficial perks. They branch out into two directions, after the initial 2 common upgrades. There game does not have complexity of an ARPG, when it comes to the character upgrades.
I did not follow the story, I went in for the action, since I do not care much for whatever is going on in the game, written by a bunch of feminists. The combat is ok, the music is great, weapon variety and upgrades are decent, but everything else is not. Maps look literally the same, I mean the ambient. Levels design looks the same. Player has lots of backtracking on a single map in every level. Go to point A, now to point B, now to point C. Now go back to point B, which unlocks the next part of the map. Now go to point A, then go to B, then go back to A, then go to C, then go back to B, and so on. It becomes boring fast. Enemy variety is not diverse enough in first 3 hours of gameplay. I don't know if more enemies appear through the game, but what I experienced so far is nothing but boredom.
I do not recommend it.