A bland sequel to a masterpiece
After I finished Syberia 1, I couldn't wait to start its sequel. After all, the two games were initially supposed to be only one, so I expected it to be less like a second installment and more like a second half of the masterpiece that is the original Syberia game.
However, after my first one or two playing sessions I found myself poring over the credits of both games, comparing every single name. My suspicion was now that someone clueless must have bought the IP after the first game to cash in on its good name, as has happened so many times in more recent years. But, no! Amazingly, it turned out to be the same team. Even more strangely, the second game was released only two years after the first, so they must have jumped right into the production of the second or even produced large parts of them at the same time. To be honest, even more than a month after playing both games I still don't understand how things could have gone so wrong. All I know is that Syberia 2 is a very different game than Syberia 1.
First, a quick word about the game mechanics. They weren't really great in the first game, and the second one doesn't change them much. Kate walks a bit faster now, but that's the only improvement. The pixel hunting is even worse this time around because the items you need are smaller. The dialogue system has been overhauled and made more irritating: the options you have already picked now remain available, and if you pick them again, then three out of four times Kate will just say the same thing again, or maybe rephrase it, while one out of four times you HAVE to click the same option multiple times in order to reveal really important information. Some of the riddles are good, most aren't. Keep a walkthrough handy, because moon logic abounds.
(Spoilers from here on out)
Next, the plot. It can be summed up in a few words: Kate, Oscar and Hans make their way to Syberia and run into a few problems along the way. I could talk for a long time about the holes in said plot, but I'll just mention the two most important examples - Firstly, in S1 finding Syberia is presented as Hans's lifelong dream, and in S2 we find out that he actually knew where it was, lived pretty close to the island for a long time and could have gone there at any time, in fact he built a train station in a village from which you can reach it, and yet he just didn't go and instead waited in a hotel far away until he was so old he nearly died and he couldn't go with his beloved sister? And secondly, the entire New York subplot leads nowhere and seems to exist for no reason other than to create a feeble sense of "being hunted". Why does Kate's mother pressure her boss to "find Kate" when she is in fact on the phone with her all the time and knows she isn't "missing"? Why does the boss get so nervous because his (ex?-)employee's mom is mad at him for something that isn't his problem? I kept thinking there was some hidden reason why everyone in NY took this so seriously, some important plot that would be revealed, but then the private detective sent to find Kate gives up and leaves the country, at which point the boss and the mom just stop caring..?
These are just the two biggest gripes I have with the plot, I could rant about smaller points (like the pilot clearly freezing to death in the wilderness, Hans' health wildly fluctuating, or the Patriarch having no reason to be so invested in what Hans does), but it would just be beside the point.
Because the biggest problem with the game isn't the clunky controls or the plot holes. The thing that matters to me is, like in the first installment, not "Syberia the game" but "Syberia the experience". S2 is completely devoid of the charm and originality of the first game. It is, in a word, ordinary. The indigenous village at the end of the game annoyed me so much with its identical-looking, boring locations and zero-personality characters that I watched the last quarter of the game on YT. But even before that I consulted the walkthrough constantly, firstly because the riddles made no sense but even more so because I just couldn't be bothered to invest any time into the game. Syberia 1 often frustrated me with its large amounts of walking, backtracking, pixel-hunting, but I still felt it was worth it. The second game lacked the capability to fascinate me that made me put up with the annoying sides of its predecessor.
It feels like the team just ran out of ideas, so they had to opt for basic, interchangeable places and characters. The strangeness of the locations we visit in S1, and of its inhabitants, reflect the strangeness of Hans' life and inventions. But the places we visit in S2 are ordinary (if sometimes pretty - I liked the monastery), their inhabitants are forgettable, the technology we see is identical to that we have in the real world. Hans seems to not be capable of new inventions anymore either (even the mechanical horses were apparently, according to the concept art, meant to be in S1 originally), which could lead to a meditation on the tragedy of aging and mortality, but it doesn't. This man who had been built up throughout S1 as a genius but childlike inventor and eccentric who can build marvelous things, who leaves a deep impression on everyone he meets, and is on a lifelong quest for his personal chimera... we meet him and he's a normal sickly old man with no special personality traits, no uncommon worldview, no new inventions. We reach Syberia, this place of dreamlike, highly improbable legends, and it's a pretty ordinary place, except there are mammoths there. And penguins, for some reason, even though we're in the Arctic. Even so, S2 could have kept the melancholic atmosphere of the first game and focused on dream vs. disillusionment, myth vs. reality, but such depth seems entirely alien to the second game. It's all so... banal.
If Syberia 2 were just a normal P&C adventure, I would probably have stopped playing after an hour or two and forgotten about it. It's the comparison with Syberia 1 that really makes this bother me. I will simply adopt the approach that fans of masterpieces with bad sequels have taken so many times and pretend that Syberia has no sequel. An open end fits the first game just fine. But a sequel that gives it the ending it deserved would have been even better.
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