A good effort
Shadwen is a third-person stealth/action game with time manipulation mechanics. You play as an initially nameless protagonist as they guide a young orphan girl, Lily, through a series of levels undetected.
To do this you use various movable objects like crates, jars, and bales of hay to create distractions. Wooden objects can be grappeld at a distance using a grappling hook, and pulled to distract (or sometimes kill) a distant guard. The grappling hook also allows you to climb to overhead joists and rafters, and swing from them to reach elevated platforms.
The protagonist can perform stealth kills by sneaking up behind guards, or dropping on them from above. Hidden throughout the levels are chests containing schematics and materials for crafting tools, which can be used to distract but mostly kill enemy guards. There are consequences to allowing Lily to see you kill someone, or discover a dead body.
Finally, both the protagonist and Lily can hide in haystacks, and will not be detected as long as they remain there. Bodies can also be hidden in haystacks.
Time in Shadwen only passes when the protagonist is taking action, such as moving or grappling objects. You can rewind time should you make a mistake, and will be forced to rewind if you are discovered, as this immediately ends the game. You can also force time to proceed, such as when you need a patrolling or suspicious guard to move away from you.
The enemy AI is not very good. There have been points in the game where Lily has run directly in front of guards, once loudly pushing a crate in front of her, and the guards ignored her. At one point Lily passed through a guard undetected.
Sometimes Lily refuses to move forward and it isn't clear why, and sometimes Lily will run to the end of the level with nearly no effort on your part. Success mostly involves taking advantage of poor AI.
Shadwen has interesting ideas, and is pretty to look at, but is repetitive and not very good as stealth games go.
4 gamers found this review helpful