Something good, something bad
The game is basically a Yumina the Ethernal in dark fantasy setting.
If you’ve experience with the game before Darkest Dungeon was released, you’d notice both the games share the front row back row different skills, have four characters, all have four skills, and are dungeon crawlers that use random dungeons. DD doesn’t have interruption skills nor immediate (de)buffs however, and is not story based.
In Darkest Dungeon you’re likely to lose characters, even the best players would still lose a few due to the way the game is set up, certain characters are no longer useable after certain stages. Often you’ll try to push the game progress in a very random rolled game by sacrificing a few characters.
It’s not a bad mix, except the game balance is not very well. Enemies like leather armor bandits start out with prot 15, while all players’ characters whether wearing robe, or plate armor, it doesn’t matter, everyone starts with 0.
Enemies are going to get to protection 80 around level 3 dungeons, which means either you have the dlc (which has a character that can ignore defense), or use dot damages that will last for a long time. There are a few skills that decrease enemy protection but not enough to make the 80 to a reasonable number. The balance is pretty horrid, and it gets worse at level 5 dungeons and endgame dungeon.
Most settlements require to grind resources to build so you can use certain feature like heroes of might and magic/ disciples, but resource is very low so you’ll need to grind lots.
Enemies are also going to have cheat rolls. It’s easy to set up a character that has critical chance 30%~50% that has attack all enemies or heal players, then you’ll notice the character actually performs less criticals than enemies.
The game also forbids high level characters going to lower level dungeons, so you cannot grind then try it later. Lots of bosses are going to be reused so just experience level 1 and 3 dungeons then call it a quit wouldn’t be bad idea.
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