solid Early Access horror adventure game
I'm not really one for Early Access games, but WORLD OF HORROR is a one man show that wears its influences on its sleeve. It is a passion project first and foremost, so I gladly decided to try it out. As it stands as of the date of this review, it is a wonderful horror game with a cool look and some compelling storytelling methods. It is a full experience, albeit a very unfinished one.
The first thing you'll notice about this game is the sound and music. It has a 1-bit or optional 2-bit graphical style emulating the look of an early 1980's Macintosh. I don't feel it's a requirement for any nostalgia experience if you are a fan of quality pixel art in video games. I love the chiptune soundtrack, but it is not for everyone. Dev, if you're reading this, I want to buy your soundtrack ASAP.
Beyond the graphical style, the game itself is essentially a narrative driven digital board game. The basic premise is that you, the plucky protagonist, must solve a series of mysteries related to an Old God. You get five to solve. So far, there are a limited amount, but the dev promises to add more. You select various areas of the town, which act as game boards. The mystery then has you enter a building, which presents a series of rooms where you must react to. Sometimes this leads to combat, which is not very well balanced. You manage various resources, spells and items, which you can gain and lose. Depending on how well you do, you will receive an ending, which gives you an unlockable for future runs. This ultimately serves a narrative horror experience all in service of the story, art and sound.
Ultimately, I feel this Early Access game is worth full price of $15 USD, which is something I never say lightly. I believe based on what I have seen, the game is mostly feature complete but far from content complete, which should expand exponentially. I give WORLD OF HORROR a 4/5 with plenty of room for improvement.
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