Bad game mechanics.
I played this game on Steam when it was available to try for free. There are basic issues in it's mechanics.
The pipes and wires you need to connect to stuff don't always connect where they should. Dome connection tunnels and pips and wires block each other. One needs to play a bit, then restart after learning the games pesky idiosyncrasies about where to place things, and even then you might need to trash stuff occasionally because a placement was bad for what the game wants for its pipes, wires, and tunnels. The game requires preplanning for placing everything and offers you no aid in doing so.
Plus you got to even research the tech to actually clear a wrongly placed structure. You can trash something for some of your resource back, but its husk still blocks construction, both inside and outside the domes.
So you need to thoroughly plan your city before you put anything down which requires knowledge you only get from playing.
Sorting and selecting mechanisms for choosing colonists and such sucks, making it much more of a chore than it should be. Tracking down colonists you need is similarly a pain.
Finally once you get past the first part of the game and you don't screw yourself with placement the game doesn't like or accidentally use resources you need for getting other resources. Like oops you sold the rare metal you needed to make the plastic factor for some basic construction. Time to restart. Once you get production of everything you need going, there is normally no risk or challenge afterwards.
There is some semi-interesting events that appear randomly, maybe requires expansion, but the games lack of proper explanation strikes here too. Like It gave me 3 options with pros and cons but one of those options was grayed out saying I need a mayor to use it. Another event had a option grayed out saying I needed a politician or was it governor, to use it. But neither of those are citizen specialties! How do you get them?!?
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