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This user has reviewed 213 games. Awesome! You can edit your reviews directly on game pages.
SILENT HILL f

"C" is for Cookie. "F" is for Farce.

It's getting tedious at this point for us old school survival horror fans, watching companies bastardizing their own IPs to generate a quick shekel. Hot take but true Silent Hill has been dead since 2004. Anything made beyond Silent Hill 4 The Room are impostor entries in the series. The irrefutable evidence? None of the new games are official numbered sequels, and feature unwarranted liberties taken with the original source material (often with catastrophic consequences for the lore consistency). They all come with uninspired spin-off subtitles. Origins, Homecoming, Shattered Memories, Downpour, Book of Memories, The Short Message, and now F -- What does this even stand for: Farce?! Hurray for honest advertisement in this case. From the series’ inception, it took place entirely in a Western setting. Silent Hill is a fictional American town. The streets are named after Western writers. The games’ influences are almost entirely of Western origin. Then what made it Japanese? In one word: execution. Simply put, it was the Japanese take on these elements, the intricate nuanced and intelligent way of delivering a complex story with complex characters, etc. Starting with Origins, the series’ gameplay and general delivery in its subject matter were entirely Westernized in its execution. Merely placing “F” in a Japanese setting with a Japanese cast, even with Shinto and Buddhist mythology interwoven into the story, there is nothing subtle in its delivery. It’s all shock-value gore, centered around a story that is essentially about forced marriage. How, exactly, is this connected to the American town of Silent Hill, Alessa’s psychic powers, the darkness that envelops the town, the cult’s rituals? How? It’s abundantly clear that the vast majority of these developers, along with their target audience, demonstrably have got no real understanding of the material they've inherited. And because they're creatively bankrupt, this is the shovelware that ends up being served. Nonsensical low-quality fanfic spin-offs with flavour-of-the-week topics that pander to the delicate sensibilities of dim-witted modern audiences who'll feast on anything Konami craps out that has a SH logo slapped on it for marketing purposes. I'm sure this new era of fans are absolutely positively thrilled about the upcoming "Townfall" with its, allegedly, populist Burn Loot Murder-esque anti-capitalist propaganda -- Ironic, since the target audience will happily throw money at the multi-billion dollar company that'll end up publishing this travesty of a game. Even if "F" is a somewhat serviceable piece of gaming entertainment on its own merits, there's tons of problems that are hard to forgive. The story is just about as subtle as its exaggerated anime beast-clawed killing machine protagonist, the combat is a chore, pacing drags in many places. The artstyle and puzzles are good. Nothing here will "shake the human heart deeply" as one of the original games' creator so eloquently put it. Suffering through "F" is just like any other employee's day at the office. Do what is expected of you and switch off any personal investment.

3 gamers found this review helpful
Hatred

Edgelord Extravaganza

Ah yes. HATRED. The infamous game that rattled the delicate playpens of the permanently offended trigglypuffs. Its gameplay is the antithesis to vapid pretentiously contemplative titles such as Gone Home, The Witness, Life is Strange, etc. Though make no mistake, this is a somewhat mechanically broken and overly difficult mess of a game where the player steps into the boots of an angry confused man-child hellbent on chaos and destruction. The game expertly succeeds at this in flying monochromes. It is also highly repetitive and I can't quite see anyone sitting down with it for an extended session. But just like any other work of fiction, despite its controversial premise and dubious quality, it has every right to exist in the same ecosystem as the other video games I mentioned above. Get it on a bargain bin discount, and you might catch yourself accidentally having some fun with it.

21 gamers found this review helpful
DOOM Eternal

Rip & Tear... Ad Nauseam.

If 2016's focus-tested DOOM didn't scratch that lowest common denominator market itch and left one yearning after even more spectacular instant gratification kills for that micro-dose of dopamine, then I guess this just might do the trick. Whilst I am glad to see these games released from the demonic clutches of DRM-purgatory, I suggest getting it on sale as you won't stick with it Eternally. Savour it as a flavour-of-the-week dish, but do be mindful of a possible indigestion as these modern iterations of doom turn mind-numbingly dull real fast, reaching almost Walking Sim-levels of somniferous tediousness.

27 gamers found this review helpful
Resident Evil 0

From Zero to... nothing substantial.

Originally a N64 title remade for the Gamecube and (much) later ported to other systems. Resident Evil 0, despite its old school survival horror allure, is harshly let down by its downright dismal gameplay design choices that aimed to unnecessarily reinvent the wheel. Gloves off, dear reader. I’ve always despised this game. From its level design to its item & character management mechanics, its nonsensical story & characters, and finally its cringe falsetto-infused main theme. I remember forcing myself through this game back in the days because it did have all the ingredients of a classic old school survival horror game (the Gamecube was my favourite system at the time as it had all the essential old school RE titles) but it executes them in such a dismal way. Surely the dual character dynamic is a neat concept and swapping between the two on the fly sounds great on paper – it might've worked swiftly using the N64's cartridge medium – but in practice it's nothing short of tedious. It means babysitting the other character manually at all times. Unfortunately neither of them can be temporarily stuffed in a rusty dumpster like Resident Evil 4’s whats-her-face. The scariest thing about RE0, well folks, it ain’t the Mimicry Marcus, nor the Plague Crawlers, nor the Eliminators, nor the Hunters, nor the Centurion, nor the zombies or the leeches. It’s suffering through an entire traditional survival horror single-player campaign with a secondary character by ones side, having to manage it or stomach its presence with its thick as hog excrement AI. I can live without the burden of such an immersion-breaking mechanic. Not to play with live, not to babysit as a semi-NPC. Nein danke. For the life of me I cannot wrap my brain around this spastic desire devs/publishers/gamers harbor to force a secondary character into (what originated as) traditional survival horror games. Nobody went “Man, these games are scary… You know what would make it even scarier? Another player/character! Oh boy! That’ll really ramp up the scare factor, let me tell you.” Here’s the memo, chief. It doesn’t. Literally nobody asked for this. Unless we’re talking about the players who aren’t the target audience for these types of games. Surely the RE4/Halo/Gears of War-crowd can get their fix elsewhere? Moving on. Combat? That’s a hoot and a hollar. Attack animations such as firing the pump-action shotgun, throwing a molotov, etc. come with several frames of attack stun, leaving the player completely open to enemy attacks without any possibilities of defense or recovery. As for zombie headshots with the shotgun, that’s a ton of fun too. Suppose another zombie stands behind the first one, perfectly within lethal blast radius, the first one will be decapitated, the second one not always. The decapitated zombie’s hitbox is still present as long as it doesn’t fall to the ground. Thus making the second zombie impervious to damage, having the player potentially wasting a shotgun shell into the first zombie’s invisible hitbox. Getting rid of the magic item box in favor of dropping items anywhere anyone pleases is, once again, great on paper but in practice it's just messy, making the entire map a giant messy item box – It has been brought to my attention that a mod exists, integrating an item box into the typewriter menu. Kudos to the purist RE fans doing the devs work here. The plot, pacing, characters, main villain, as well as the vast majority of enemies all have one thing in common; they are as forgettable, dull and ridiculous as they come. The plot ventures into anime-level territory with elements such as a gloating cute blue pendant-wearing, hime cut-sporting antagonist dressed in a deep v-neck triangles-collared Woodstock-era garb vigorously proclaiming that “he will have his revenge and that the world will burn in an inferno of hate!” Forced maniacal laughter ensues. Who is this ridiculously childish monologue aiming to intimidate, I wonder? Anime fans? Whoever wrote the dialogues in RE0, I guarantee, came straight out of a burger-flipping gig. Not that the previous entries of the series were penned with Shakespearean eloquence, mind you, but this is truly next-level cringe. Though RE0’s cardinal sin lies in its storytelling inconsistencies. After the events of RE0, we see Rebecca teaming up with Chris in the Spencer mansion, but she doesn’t ever mention anything of her predicament in RE0. Which happened the day before... Not even a “Hey Chris, the craziest thing happened to me yesterday, you’ll never believe me! I was facing off a giant mutated scorpion inside of a train full of weird leeches and infected zombies. The train crashed and we ended up inside some sort of a training facility with hidden laboratory/factory/treatment plant below. And whaddayaknow today we’re stuck in this creepy mansion full of traps, zombies, mutants and whatevs. Like, ain’t that the darnest thang, Chris?” That’s the thing with unnecessary prequels. There was no need to tell this story. It serves no purpose, other than to muddy the core narrative. Aaand to make a quick buck on the side. It’s great seeing most of the old school RE games on GOG, truly. Though RE0 is just a total mess of neat ideas poorly executed. It looks great, sure, but this is by far the worst entry in the old school survival horror era of the series. To me, this is a mainline entry title that festers in similar effluent cesspool waters as RE4-5-6. As for the delusional claims made by some that RE0 is “underrated”; I am beyond convinced the big 0 in its very title is the highest praise it could give itself.

1 gamers found this review helpful
SILENT HILL 2

SH2: What if-remix

TL;DR This isn't Silent Hill 2 from the old days. What it is however is an expertly made recreation by a talented team that respected the original enough to not crap over its legacy. A high quality SH2 Fan Remix, if you will. Not meant to replace the classic by any means, but more to act as a companion piece to the original I love. I'm pushing 40. A survival horror fan of the golden era which spawned some of the best & most definitive survival horror games ever created. To level with you, dear reader, gaming as a hobby has been losing its appeal to me for a while now. Quality horror games are few & far between, it's more likely I'll get my fix from a smaller developer (Tormented Souls, Crow Country, Withering Rooms, ...) than from a bigger studio handling a bigger franchise. You bet I was skeptical about a SH2 remake. Especially after Konami had milked the franchise dry with the godawful low quality spin-off train wrecks. I was convinced the franchise was dead & beyond saving, and that no developer could ever resuscitate it successfully. As of writing, I've completed SH2R 100% with all endings. As protective of the original Silent Hill games as I am, I don't feel the Remake has altered or tampered with its source material in such a way that would ruin the experience. Is it perfect? No. A handful of things bother me, most of it can be remedied by giving the NexusMods page a visit to fix that goofy looking David Duchovny-doppelgänger Angela face. What cannot be fixed are the somewhat downplayed adult themes (thanks to DEI companies acting like the permanently offended puritanical conservative morality police, meddling with things they don't understand) & some of the voice acting; James has too much of that Hollywood gasping-at-every-line thing going on. Otherwise, I'm satisfied with this remake. Whilst damn close, it doesn't replace the original; SH2 is a classic. But there is definitely room for the remake to act as a what-if companion piece. Now about a proper OG SH remake..?

186 gamers found this review helpful
DOOM (2016)

Call of Demons

Interestingly it’s the logo redesign that perhaps reflects best which course is being served. Whilst the original 1993 DOOM logo had a labyrinth motif embedded, adequately hinting at the complexity of the level design found within, the new logo has been seemingly washed with bleach & stripped of its artistic nuance. What a perfectly apt illustration for this new iteration. Enter COD with demons, complete with focus-testing & tailored to a mainstream lowest common denominator market yearning after spectacular instant gratification kills for that micro-dose of dopamine, only to repeat it ad nauseam in a futile attempt to keep momentum going. Somehow this apple fell so far & hard from the tree, splattered on the ground into applesauce, lay in the sun to fester unrecognizably, until someone scraped up the remains and baptized it as "Apple 2016". One cannot possible claim with a straight face that a series that arguably started as a thinking man’s shooter boiled itself down to this, and still call it “true to its roots”? It demonstrably isn’t. Being merely in possession of all the ingredients doesn’t make one a kitchen virtuoso. If I (happily) want to turn the gore & violence dial to 11 whilst scratching that old school labyrinthine itch, there is always Brutal DOOM. But pushing 40, perhaps somewhat jaded, growing up with the OG iterations, the fact is that DOOM 2016 is wasted on me, no matter how persuasive the bad-ass Mick Gordon guitars & glory kills montages present themselves as.

10 gamers found this review helpful
The Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe

Preservation

Just got this for the sake of preservation because I don't want Bethesda to tamper with it like they did with the Remaster.

39 gamers found this review helpful