Great Idea Poorly Executed
For what would have been a beautiful game is hampered in every aspect by lack of care and detail. After watching the trailer I was excited to play this because an open world island jumping and crafting survival sandbox game looked really cool. I would have given it more stars but if I'm being honest here the developers showed no interest in creating a finished product.
I'm not sure what it becomes later on in the story, but it starts as a linear experience. It has permadeath that makes you restart at the very beginning and lose hours of progress after a few mistakes or usually the broken battle mechanics.
The only thing good about this game is the crafting. But getting the required ingredients for recipes and objectives is a huge pain. Most of the time the creature(s) you are required to fight is impossible with what is currently at your disposal. Overcoming a difficult enemy would normally be fun if it didn't require you to cheese most battles by standing on a rock out of reach as you wack them and step back to safety. You don't have a choice because the dodge mechanic is useless and most beasts can kill you in a few hits.
The biggest letdown of this game is how bad the fighting controls are. Most of the time my attacks would miss or go through the enemy doing no damage and give the enemy an attack of opportunity. It will happen multiple times in a row. After dying this way enough times I uninstalled.
Most attacks cannot be made without locking in the target, like ranged attacks. Ranged attacks are very rng because the animals will jump out of the way and waste your ammo. They require way too many crafting supplies and don't do enough damage to be effective. When you are locked in battle stance you cannot run. Most beasts will run away as you try to hit them, forcing you to get out of battle stance and chase after them across the island. Making the fight a waste of time and energy.
11 gamers found this review helpful