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This user has reviewed 89 games. Awesome! You can edit your reviews directly on game pages.
Blade Runner - Enhanced Edition

Enhanced review. Buy it for subtitles

First about the game - you get the original version too if you buy the enhanced, so everything's fine. The game itself? It's an very atmospheric adventure game especially if you liked the Blade Runner movie. It kinda "copies" a lot of the plot points of the movie, but no big deal. And it's kinda silly at times, in an entertaining Westwood way. Also it can be unclear what to do next in the game sometimes, but the environments and atmosphere make up for everything. It's a worthwhile game to play. And also it has variety, scenes can play out differently over different playthroughs and the game has several endings. Now the enhancements, the reason why I give 3 stars (and understand perfectly if someone gives even less) - There is a good enhancement and that's the subtitles. The original didn't have any, so that could have been tough for non-native speakers or the hard of hearing. But then come the other enhancements and those are not good. The high FPS cutscenes look weird, especially since the game environments and characters aren't upscaled or otherwise "enhanced" in any way. It's almost like the cutscenes are from somewhere else and mangled in processing even. The menu graphics also look like something that doesn't fit, like it's a quick mod rather than something a company spend money and effort on. I dunno. It's not in the style of the game, it's not comparable to the menus in the original. And then there is enhancement that's both good and bad - I guess the game has been transferred into a different engine and it causes glitches. Mainly involving characters floating around or standing still while the background behind them moves as the scene changes and other stuff. It's pretty damn funny tbh, that's what makes this "enhancement" good :D What's good is that the game is running on new systems so I can't really condemn the enhanced edition, especially considering it's still an entertaining game, but I'm not sure it was "enhanced" with care :D

3 gamers found this review helpful
A Planet Full of Cats

More cats

Alright it's like the other cat games, but this one is closer to Castle full of cats, because you do quests to progress the story other than just looking for cats. That itself is enough for a five star top game, but is there any difference compared to the other cat games? In this one there are no hidden cats in cupboards, all cats are in the open, but instead there is another x-ray layer under the visible cat layer with different story related stuff hidden there. Another one is there are fights! Yes, you have to fight a couple of times, but it's also just looking for a hidden object and you can't lose, so nothing to be afraid of. And the final one is that there is no cat tutorial or advice in this game, like in the previous games where there was a cat socializing advice.

Defender's Quest

Nice game

What you get with this game is a tower defense with a surprising amount of storyline that has a good balance between funny and serious, leaning more into the funny, but it's written in an entertaining way and it doesn't force itself upon you if you're not interested and just want to defend the tower. And if you are interested then it gives you more of it in the diary entries. What's good about the game is that to go through the storyline you don't need to do much if you're not good at it. You gain xp to level up your characters from fights of which all are repeatable, so you can grind your way through if needed, but most of the time it's not needed because you can set your difficulty to "casual" in a fight you struggle to win and it gets significantly easier. On the other hand, if you like a challenge then the game gives you plenty options for hard fights where you need to optimize your squad to get through without a scratch (because there's usually a bonus if you win without any damage to your "tower") The game doesn't exactly end once you finish it the first time, because in the new game plus mode you get new fights and story quests and challenges. And the game is low demanding so you can run it on anything :D

Outcast - Second Contact

More player friendly than the original

The game is essentially the same. The classic music is there, the voices are the also transferred from the original. The adventure is the same with trying to figure out how to save Earth from a an experiment gone wrong by travelling to the other dimension planet, with a twist. So what's worse? The original had fully animated cutscenes for intro and outro, this one for some reason replaced them with minimally animated comicbook panels. I don't get why. I mean just restoring the original wouldn't make sense because the character models are different, but recreating the scenes the same way they did ingame cutscenes couldn't be that much of a problem. Another thing - occasional glitches, but it's tolerable. What's better? Definitely the combat, it's similar to the original but it's way easier for the player to aim, move around, and generally not die. That's the best thing about this remake that might be the most appealing to new players who didn't play the original or found it too difficult. What's just different? Obviously the whole game has been recreated into a different engine. It looks very nice, the character models are ok I guess. But even though it makes the world nicer looking, with the deserts, swamplands, jungles and everything, it sort of loses the "charm" of the voxel world of the original that was kinda impressive at the time. But that's more of a nostalgia or personal preference thing. With the remake you get a colorful and entertaining game that has it's ups and downs but overall it's very enjoyable.

Severed Steel

more fun than just the short campaign

Alright so this game is being compared to Superhot, and there are some similarities, but this game is way more hectic and fast. Superhot had you "strategize" a bit, but in Severed steel you only have bullet time to slow things down when it gets too unmanageable. Basically like first person Max Payne but way faster. What is it about? The campaign shows that you're playing some lady with an amputated hand (handicap representation :D) and you need to escape from someplace. The hand gets soon replaced with a special cannon, so it's maximum mayhem regardless of the handicap. The levels get more surreal as you go through the game, but still being reasonably "normal" for you to orient yourself in them. Sometimes the levels are spiced up with special objectives other than just shooting your way out, or shooting everyone. But other than that you're simply just to enjoy the fast and smooth combat, I don't know what the story is tbh lol :D. The campaign is sort of short though. How is it more fun than the short campaign then? Well first you have a daily challenge, like a minute or two of shooting with a couple of modifiers. Then you have new game+ that makes the game harder and you can use modifiers for different gameplay results. Then there are additional campaigns that are more surreal and/or funny but still with a lot of shooting. Then you have "firefight" mode where you play levels to get high score, level up, and unlock more levels and stuff. Your score depends on how you chain your combat stunts with enough variation, just running around and shooting people without any fancy moves doesn't give you much score. A rogue mode where you pick cards that can give you an advantage or a disadvantage in exchange for higher score multiplier, and enemies get bonus cards too. And finally - a level editor. If you want some fast paced shooter game with more content that just the story campaign, then this might be the game for you, especially since it's also kinda cheap :D. In numbers - the campaign is like 3 hours, all the additional content can last you for another 30 at least, and if you figure out the level editor then you can get even more out of it.

Inquisitor

Frustrating game

I had a longer text but for some reason it didn't save so here's the main points. This is an action hack and slash, heavily into the action, combat is what you do the most. And the combat sucks. You're moving slow, enemies respawn, you're simply just weak for the longest time, and most of the skills/spells don't have much point to them because you need to pack as much punch as you can if you want to somehow get through - on easy difficulty even. That means infernal magic on level 36 or so where you get a spell that simply just clears out entire rooms, even through walls and doors. Also companions - they suck. You need resurrection spell because they die all the time, but their strong point is that they draw heat sometimes. You get two of them - a dog and one human you can pick from several people you meet. The game proudly presents itself as like a 100 hours game, and it's probably even true. But the reason is not the amount of content, but the general sluggish tempo of the game. As mentioned earlier, you move really slow, and you slow move through needlessly long dungeons where you fight and fight, thanks to the respawning enemies. Is your pack too full or too empty of potions? Then you need to go all the way back to the town on foot because there is no town portal - or rather, there is a consumable item you can use to teleport if you wish (it does a couple of other things too) but it drops rarely and it costs a lot of money in the shop - very convenient. But there's another thing that prolongs the game - it tries to be a real story game so every character has a something to say about everything, and they usually give you about 7 long paragraphs on each dialogue option. Like entire novels written on a lost sheep quest. "Just don't talk to them" is a valid point, but you have to because you never know whether someone says something you need for a quest to progress - so you have to talk to everyone about everything. Tons and tons of text fluff with little point to it. The good points? 1. The idea of the game is kinda fresh-ish, although it's still just kinda Diablo. 2. You can cheat - add levels to your character so you can actually get through without infuriating hassle and add items to your character to town portal when there's no town portal. It's hard to recommend this game because it starts off not very enjoyable, and stops being enjoyable at the start of act 2 (of 3 acts I think, in this slow game full of fluff)

1 gamers found this review helpful
Heretic + Hexen

Game's good

Everyone knows what this is, so what's the difference in this new release? The absolute most important thing: It adds a questmarker to the portals in Hexen, so you know there is something in that area that you can pick up and that needs picking up to progress. No quest marker = don't waste time running around there. Absolute life/timesaver that makes that game way less confusing. Another thing is that Cleric now has a shield that can parry attacks and exposes parried enemies to a one shot kill. Brilliant. New episodes in Hexen and Heretic are ok, I guess? They weren't really my thing, but I guess if you really like the games you'll enjoy playing some more of them. New soundtrack? Kinda too bombastic, especially for the moments in Hexen where you just run around trying to figure out how to progress. But you can switch to the old soundtrack easy.

6 gamers found this review helpful
Shadow Man Remastered

Game's good :D

So what's going on in this game? It's one of those dark macabre theme games from late 90s early 2000s, like Soul Reaver or American McGee's Alice. You're a voodoo warrior and you have to find and destroy evil serial killers in the underworld. Actually the game has a lot in common with Soul Reaver where you also unlock new abilities, do puzzles, and with the new abilities unlock new areas. Soul Reaver is however a much better structured and faster paced game because Shadow Man has sort of large confusing levels through which you have to go back and forth, sometimes multiple times, and at some points it's not very clear where or how to progress. But that's where the remaster comes to help. The remaster has the game running smooth, everything looks and sounds great, but most importantly, it adds information to your map/inventory screen about in which areas there is something you can pick up or unlock with your current abilities. And that saves you a ton of time you'd otherwise spend aimlessly going back and forth, never knowing what to actually do (again, Soul Reaver is much clearer about that). You can also unlock secrets, costumes, and so on. Overall the game is very enjoyable, especially if you like darker themed games (and the fresh voodoo theme helps making the game interesting) and the only problem the game really has is that it's too big for its own good.

2 gamers found this review helpful
Vampire: The Masquerade - Reckoning of New York

The game is good but not that much

so the game is good. You get to play an underdog clan member that gets involved in something they shouldn't have. That's already interesting enough. The game introduces something like skill leveling. Ok, also sounds good. You meet characters from the previous two games, which is also good. Already when you're starting the game you notice there's an unlock for a "second" story, so you get to play more of the game after finishing it. Also good. So how is this game weaker than Shadows? The story makes it seem like it's some big thing, and arguably something big does happen, but it's incredibly vague. So much so that the antagonists in the game feel like they don't really have anything going on, like there is no aim to what they're doing. But then again, it's not their story, it's a story of a smalltime vampire so I guess it's understandable that you wouldn't get to see the whole picture. But since this is supposedly the final game in this series (I guess?) then maybe there should be a resolution to something at least. And that's where the story didn't do it for me. The two leading characters are decent, but again, they're not as fleshed out as the main character of Shadows. And in comparison, Shadows characters and story is way stronger and way on point regarding to what character you're playing and what story is that character involved in, and definitely on point with the ending of that story. So what makes the game good is of course that it has the vampires, it does a good job at making you think something's gonna happen, and makes it sort of seem like the choices you make in some parts of the story will lead to different things. What's not so good is that all of those things are kinda flat, vague, and the levelling didn't need to be there because it doesn't really mean anything and gives the false impression that it's somehow more of an RPG game than a visual novel, even though it's not. In the end, the game is enjoyable if you're a fan of these vampire games, but disappointing if you want an actually strong story and characters.

2 gamers found this review helpful
Castle on the Coast

Solid platforming

The game is a very solid platformer similar to the older cartoony early 3D platformers from the 90s. It has colorful areas where you pick up keys (stars) to open more areas. It has jokes, the main character is actually pretty funny even though he doesn't talk, the rest of the characters are fully voiced. The jumping and overall moving and jumping around is pretty smooth and fun and you can even drive vehicles at some point. Vehicles can be a bit wonky, but it's manageable. But the best part is that the game is not as hard as kids games from the 90s. You can die by falling in death pits or losing in occasional combat (the game has bossfights and some minor annoying hostile creatures that attack you), but it just puts you on a checkpoint and you can continue, you can't run out of lives and game over. In fact, you can turn deaths off in options, but I assume it doesn't apply to death pits lol :D It's not a very long game, but it's entertaining throughout the whole gameplay time, especially if you like platformers.

5 gamers found this review helpful