Survival game with tons of potential
An ambitious roguelike-FPS-management-tower defense game. Normally when you mix this many elements it can easily turn into a half-baked mess, but here it comes together into a satisfying gameplay loop, as long as you don't mind repetition. I wish I could write an indepth review, but because of the character limit, I'll condense it into bullet points.
Good:
- Spacebase construction is awesome. You really get a lot of options for how to customize your base for security. You also get a full refund on demolishing rooms, so you can experiment as much as you like.
- Playing as the commander and managing everything yourself means the gameplay loop is pretty varied, with base construction, fighting, crew management, exploration and resource management.
- Decent selection of weapons, both projectile-based and hitscan.
- Tons of unlockables add a lot of replay value.
Bad:
- Early-game aliens are hardly a threat once you know what to expect from them during resource harvesting. You can set up your harvesting ops to be like a big bug zapper, with no room for escape. This contributes to the repetition a lot of people complain about.
- In my playthrough, I managed to win just as I was entering what felt like the mid-game. Though this was probably a fluke, and you can customize the win requirements on game startup.
- Repetition. Now personally I have a high tolerance for this, but I can definitely see why a lot of players come to dislike the gameplay loop. Most roguelikes light a fire under your *** to keep moving, and throw all kinds of random events your way. Here, the dominant strategy is to work slowly and meticulously, minimizing risks as much as possible, and there's a lot less RNG.
To summarize, the game made a hell of a first impression on me, but the lack of challenge did start to wear me down. That said, I'm jumping straight into a second run with higher difficulty settings and I hope future updates will make the gameplay live up to its potential.
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