Rooty-tooty-pointy-shooty
Sniping in Contracts 2 is fun, especially on the hardest difficulty setting, where you actually use your eyes and brain to line up shots. Scopes let you change elevation, and have handy built in wind gauge which tells you how to correct your aim. It's helpful, but don't think you'll be constantly hitting headshots from 1000 meters away. No sir, you need to gain experience with using the tools you have. Game itself is divided into regions, where you always have several targets to dismantle(not just humans, but also enemy equipment), as well as side objectives like bounties which are usually straightforward "find person X and send them to the Pearly Gates." Each region comes with a set of Challenge objectives, like getting rid of your target in a particular manner. This definitely provides some replayability to the game, for those who enjoy the completionist playstyles, and want to do everything the game has to offer.
As for tools of the trade, aside from having a sniper rilfe, you are equipped with a secondary weapon and a sidearm, as well as posses a wide range of tools, like a drone, C4, mines, and more. Sidearms are mostly pistols, with a couple of revolvers and even a sawed-off shotgun, Secondary weapons range from automatic rifles, through submachineguns and shotguns, to even bows and crossbows. Each weapon can be upgraded, adding attachments, changing scopes, and even taking special types of ammo. Customizing your sniper rifle, and in fact using different ones is something you'll be doing constantly, because different missions require different approach. One time you will take a heavy long range rifle, with a big scope offering x40 magnification, while another mission has you sneaking through enemy territory, where your heavy long range boomstick is best left at home, while you take a light semi automatic sniper with a supressor, and aholographic sight for fast target acquisition, mounted on the side of your rifle's scope