amok: Aye. The Quest is subsidised by Meta, that is not exactly a secret. Then you also have to factor in the increased hardware costs we have seen over the last year, so the price was somewhat expected. I was actually worried it might be a little higher. So while the price is definitely oooffff, it was not really unexpected.
But then you also have to add into the mix some accessories that seem almost like must-haves, such as the ergonomic pack, which includes the strap that goes over your head and the loops for the controllers. That pushes the price up a little more. Of course, you have much the same situation with the Quest and its accessories, so again… in two minds...
Ex7BD: VR reminds me a lot of the 3D movies that hollywood tried to make it a "thing" (i.e. mass adoption)
Am not a brilliant business guru, its just the same models being applied as its entretainment after all.
This always make me smile....
House of Wax (1953) - one of the first instances of pitching 3D as a "thing" eheheh
I guess 2026 is not the year of (general adoption) of Iinux nor VR :)
VR is still a bit niche, yes, but it has been growing. I just checked the tags on Steam, and right now they list around 5,000 games as "VR Only" and another 6,000 as "VR Supported", so that's roughly 11,000 games with some form of VR support. Of course, we can apply Sturgeon's law and say that 90% of it is crap, but that would still leave us with about 1,000 good-ish VR games. And among those are some really excellent games, including quite a few that are VR-only (such as Half-Life: Alyx, Boneworks, Pistol Whip, Walking Dead: Saints and Sinners, Moss Book 1 and 2, Walkabout minigolf and so on). So while VR remains a niche, that niche has expanded considerably.
And I think the success of the Quest has been both a blessing and a curse for VR gaming. On the one hand, it made VR considerably cheaper, simpler and more accessible. But on the other hand, the success of the Quest has also meant that a lot of VR development had to fit Quest hardware (which is essentially a glorified mobile) and that inevitably places limits on what developers can reasonably do, since that became the largest market. And then, of course, you have the walled garden that is Meta's Meta Store and all the other... crap... that Meta brings along with it...