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Keeper is an adventure puzzle exploration game – and it's now available on GOG!

From Lee Petty and Double Fine Productions, creators of Stacking, Headlander, RAD, and Psychonauts, Keeper is a beautiful and surreal third-person, atmospheric, puzzle adventure, and a story told without words.   On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak.

Now on GOG!
Post edited September 03, 2026 by GOG.com
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Medicular: Why are you still releasing games on your platform with no achievements?!
The game does have achievements. For some reason the store page doesn't list them as a supported feature, but external achievement trackers like Exophase (https://www.exophase.com/game/keeper-gog/achievements/) show that they exist.

I haven't tested whether they are enabled or not though.
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Puntolory: The Costume Quest games are simple yet very fun games, in my opinion. I really would like them doing a third game, actually.
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seppelfred: Yeah, the costume quest games are GREAT. I love them.
Hmm... I vaguely recall starting the first Costume Quest but never getting far. I don't remember why I quit, though, because it's been a while. Maybe I ought to revisit it again.
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seppelfred: Yeah, the costume quest games are GREAT. I love them.
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alaric.us: Hmm... I vaguely recall starting the first Costume Quest but never getting far. I don't remember why I quit, though, because it's been a while. Maybe I ought to revisit it again.
I think Double Fine has a very distinct style and sense of humour, and either you like it or you do not. If you do not like it, then that is perfectly fine. It is the same way that someone might love Stanley Kubrick's films or Stephen King's novels, while someone else might hate them. Taste is subjective, and something that everyone likes simply does not exist. I am a Double Fine fan, and I think Keeper is an exceptional game. You do not and that is fine, nor do you need to force yourself to play Costume Quest again just to see if you still do not like it.
Post edited September 03, 2026 by amok
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alaric.us: Hmm... I vaguely recall starting the first Costume Quest but never getting far. I don't remember why I quit, though, because it's been a while. Maybe I ought to revisit it again.
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amok: I think Double Fine has a very distinct style and sense of humour, and either you like it or you do not. If you do not like it, then that is perfectly fine. It is the same way that someone might love Stanley Kubrick's films or Stephen King's novels, while someone else might hate them. Taste is subjective, and something that everyone likes simply does not exist. I am a Double Fine fan, and I think Keeper is an exceptional game. You do not and that is fine, nor do you need to force yourself to play Costume Quest again just to see if you still do not like it.
Well, I did enjoy Psychonauts quite a bit! The first more than the second, but even the second was still good.
Anyway, since I have outed myself as a Double Fine fan, I am going to point out another tradition that they have brought back again now that are no longer part of the big evil megacorporation: Amnesia Fortnight - Game Jam, Documentary, and Kickstarter Campaign. https://www.doublefine.com/games/amnesia-fortnight/amnesia-fortnight-2026

They are doing it via Kickstarter this time. https://www.kickstarter.com/projects/doublefine/amnesia-fortnight-2026-indie-reboot/

And that is my shameless plug.
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Medicular: Why are you still releasing games on your platform with no achievements?!
It's better to have the game here (or another store that provides installers) without achievements than not at all. If you want guaranteed achievements, might as well go with Steam.
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Chacranajxy: Double Fine's games are still completely uninteresting even sans DRM. No idea how they've made it as long as they have.
If you watch the PsychOdyssey documentary, you'll see that Tim Schafer was at the end of his rope once the publishing deal with Starbreeze fell through. He couldn't get any other publisher interested in Psychonauts 2. Double Fine would've shut down back then, before Psychonauts 2 was completed, but Phil Spencer offered to buy Double Fine, and Tim took the deal because he had no other choice. That was back in 2019, which means that Microsoft kept Double Fine going for 7 years longer than they otherwise would have.
cool !
Can anyone confirm that the achievements are working?
We really are the bargain bin of games
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Wodenke: I don't know - feels kind of wrong rewarding a studio or more precisely a studio lead that's this two-faced and flip-flopping back and forth between scrappy indie studio and corporate bootlicking/brown-nosing behaviour.
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ssling: His fat ass just got kicked out of M$, so he's back to be a poor indie dev begging for money on Kickstarter.
Still makes him corporate for accepting M$ money in the first place
Post edited September 10, 2026 by NinoMK
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NinoMK: We really are the bargain bin of games
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ssling: His fat ass just got kicked out of M$, so he's back to be a poor indie dev begging for money on Kickstarter.
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NinoMK: Still makes him corporate for accepting M$ money in the first place
Yeah, what a dirtbag. He and all of his staff should obviously work for free. Starving artists are the only kind of artists worth recognizing as artists. And during that one time when it was either close the studio or sign with Microsoft, he should have acted like a man, fired everyone, closed the company, and gone home. He clearly hadn't done that so he's literally Hitler.
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Medicular: Why are you still releasing games on your platform with no achievements?!
Who care about achievements?
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amok: .
Hey, Amok! I went and beat Costume Quest on your recommendation. Found it to be overly simplistic but enjoyable. Of course, I'd probably have enjoyed it a lot more when I was 10, which makes sense since it's a children's game. To be honest I still cannot recall what made me abandon it back in the day when I first attempted it, but you were right, it's not bad at all and has certain charm.

(I still think Keeper is a bad game overall.)
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NinoMK: We really are the bargain bin of games

Still makes him corporate for accepting M$ money in the first place
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alaric.us: Yeah, what a dirtbag. He and all of his staff should obviously work for free. Starving artists are the only kind of artists worth recognizing as artists. And during that one time when it was either close the studio or sign with Microsoft, he should have acted like a man, fired everyone, closed the company, and gone home. He clearly hadn't done that so he's literally Hitler.
Hypothetical:

If you were a once-successful person who found yourself faced with living in destitution and the only way to avoid your fate was to make a Faustian bargain, what would you do?
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richlind33: Hypothetical:

If you were a once-successful person who found yourself faced with living in destitution and the only way to avoid your fate was to make a Faustian bargain, what would you do?
As a currently-successful person, I have, obviously, asked myself this question before so I already have the answer for you. While I do enjoy certain perks of having more money than average, I am actually comfortable with fairly little. Were I to be sent back to the starting point, I'd find it supremely annoying but not the end of the world. I'd get back on my feet soon enough, and even if I never again achieve quite as much, I know that I can be content with less.

Now, if I was a leader of a group of people who trusted me and followed me, or simply had people who depended on me - that would be an entirely different story. I tend to feel a disproportionate sense of responsibility and am not as picky about the means by which to fulfill that responsibility. Of course, knowing this about myself I avoid placing myself in situations of that type: I don't start businesses and don't have children.

Edit: I gotta say, the idea that working for Microsoft is somehow a "Faustian bargain" make me chuckle. You will be [dis?]pleased to know that I've made that "bargain" before and it worked out pretty well for me. =)
Post edited 5 days ago by alaric.us