More like a pleasant dream
The plot is interesting enough and the characters are likeable. Neither are groundbreaking, can be questionable at times, mostly serious, has fun with itself often enough, so generally pleasant.
The dungeons have varying gimmicks sprinkled, which generally aid to make filling out the maps more interesting. Murder hunt mechanic is interesting but usually not really frantic.
Combat is what you can expect, turn order is determined by stats. You have various options for your party members' skill and weapon setups, though it isn't too hard to find something that'll carry you through the game. The combat is enjoyable, but it can feel like the random encounters sort of just blend in, with their frequency and lack of variety. Some aspects of combat can feel underused, though I probably just used others more, heheh. It can feel like encounters in the last areas in particular are a bit too frequent, can make exploring the areas properly a bit of a pain. Balance can also feel slightly off, enemy damage output seems to go up faster than your defences do, so you'll get to the point where your party members get one-shotted more than you'd like, though you can also gear yourself up to bring on the hurt easily enough.
The art is 2D anime-style drawings for the VN segments, and animated 3D for the dungeon crawling and combat (though your party is 2D only). Both of these are nice, though I do wish the 2D art had a darker vibe to it. Your party members have questionably revealing outfits for some of their classes, but it is that sort of game I guess. Enemy designs are kinda limited, you'll be seeing plenty of palette swaps, though usually only within the same area. The enemy designs are interesting but non of them feel particularly intimidating, especially not the Nightmares, which are the major bosses for the game.
It is flawed but I would recommend it to those willing to overlook its shortcomings, if you're looking for another JRPG dungeon crawler.
6 gamers found this review helpful