Backtracking as the core game mechanic
Learned about this game quite late. It was known as an expensive experiment of Interplay, that costed the company a bit too much. Was it worth it?
Story
Vague, pretentious, poorly written, confusing and completely forgettable. The voice acting is good, but there's so much a good voice actor can do, when the text is lacking. Oh, and this game has the most baffling and detached ending ever.
Gameplay
This is not a puzzle-adventure game - you walk back and forth and mess around with spheres of different color, drag mementos from one place to another, "fight off" ghosts and banish them only to have them back in the next chapter. Oh, and quite early in the game you also have a timer to get it done. One of those games in your library, that you know you'll never play is more fun than this.
Visual aesthetics
Artistically it's not really as good as it is advertised. Of course, probably, there will be people who might find it amazing, but I personally wasn't impressed in the slightest, and that's from a guy who has a weak spot for late 90's pre-rendered 3D graphics. And boy, didn't it age well...
Final word
If you're thinking you just stumbled upon a lost gem, it's not a gem, it's a fake, a colored glass shard magically infused with the condensed arrogance of it's creators.
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