Duuude, what a blast from the past. The hero creator was very rudimentary, but fun as hell. A bit of customization, a few really OP skills and you could have an uber Gandalf with a massive AOE nuke. It has a gamemode, IIRC the War of the Rings, which is a mix of turn-based strategy and RTS. Movements on the world map are turn-based, and you can resolve enemy encounters with a quick battle that will just do a quick compare of your strength against the enemy, or you can go into RTS mode and play like a normal single map RTS game, allowing you to potentially win against an enemy that would smash you in a quick battle resolution. I mean quick battle like you can do in Heroes of Might and Magic turn-based games.
There's one dark side spell that really sticks in my memory. It summons a dragon that just lands in a chosen spot and deals damage to nearby enemies, but being a spell summon, cannot move around the map, except by using one abilty: it does a massive leap into the air, disappeares off the screen, and lands in the next chosen spot. Devs absolutely didn't have to do this, they could just have the dragon walk to the new spot or reuse the animation for one of the other dragon-like models, but they animated this specific action. I thought it was the coolest thing ever.